Deckbuilding
Hero and Card Pools
When building a deck, you select 2 young heroes. These 2 heroes determine your card pool, life, and intellect. You are able to build your deck using cards that could be used by any combination of your hero class/names/talents. Your life is the sum of both of your heroes, and your intellect is the highest between the 2.
For example, if you choose Oldhim and Prism, you would have access to cards and equipment from
- Ice
- Earth
- Light
- Guardian
- Illusionist
- Generic
Deck and Equipment
Your deck can contain no more than 1 copy of each card (by name+color like in the normal formats).Equipment is excluded from this rule to allow for multiple copies of the same weapon.
Zones
Arena uses the standard zones, including a single set of the equipment zones. 1 Head, 1 Chest, 1 Arms, 1 Legs, and 2 weapon/hand slots.Sideboard/Inventory
Sideboards are for tournament settings. This format does not have a formal definition for a sideboard, and by extension there's an infinite inventory. This is the kind of thing you would sort out with your playgroup.Comprehensive Rules
The Arena format for Flesh and Blood uses the comprehensive rules of Flesh and Blood. When in doubt, your local judge can likely resolve any question you have. In the event that they can’t, this page may provide an answer. If neither resource can get you a satisfactory answer, reach out through Discord or Twitter to the official Arena channels for an answer.This page will serve to fill in where the official comprehensive rules fall short of handling the kinds of situations that arise in Arena. It would be more akin to release notes than a comprehensive rules doc. This section is subject to change with each CR release from LSS.
Uzuri/Next attack: What happens to “your next XXXX attack this turn” effects when you use Uzuri to change your attack?
In short, these effects work as written. If you play Barraging Beatdown, then play Isolate, then activate Uzuri and replace Isolate with Savage Swing, the Savage Swing will have the Barraging Beatdown buff because it is the “next brute attack”.This is because conditional modifiers will continually check for attack properties until the link fully resolves. A good example of this in normal play is “Emperor, Dracai of Aesir” and any conditional buff. The Emperor’s effect puts the Command and Conquer into play after buffs would normally apply. Yet that Command and Conquer can be buffed as long as the buff is conditional.
This is different from cards like Come to Fight. Effects like that are delayed triggers that trigger when you play your attack. Cards that specify a timing window like this will apply in that window, and if that window is before the reaction phase, the buff will be lost in the transition.